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Stats determine how good a character is regarding various tasks. There are six base stats: Strength, Dexterity, Intelligence, Concentration, Charm, and Sense. Every character starts with 15 points in strength, dexterity, intelligence, and concentration, and 10 points in charm and sense. With each level increase, characters gain stat points and then they choose to allocate points into the respective categories.

Charm is beneficial equally to all classes. There are no restrictions on which stats a player can add to their characters. These descriptions are available in-game when you hover the mouse over each stat. Access the stat window by pressing alt + c.

If you would like to see how much each stat effects which weapons a player may have equipped, then visit stat values.

If you would like to see possible apprisal stats or stats possible by crafting, then visit crafting/apprisal stats.

Stat Affect
Strength (STR): Increases maximum HP, HP Recovery Rate, defense, maximum carry weight, and soldier buff potency.
Dexterity (DEX): Increases dodge rate and hawker buff potency.
Intelligence (INT): Increases maximum MP, MP Recovery Rate, magic defense, and muse buff potency.
Concentration (CON): Increases accuracy, crafting success rate, chance at crafting high durability items, and dealer buff potency.
Charm (CHA): Increases all job skill buffs (more potent than STR/DEX/CON/INT). Increases damage over time (DoT) damage, increases (some) quest rewards, increases heal power, and increases critical defense
Sense (SEN): Increases critical rate, attack power (slightly), and better chance at crafting items with substats.
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